Raul Minendez, once a radio-dj-playing-mellow-tracks in the afternoon was shot in the eye for unknown reasons. He then swore vengeance to the North Americans since the gun that was used was made in USA. What he didn't know was that China also contributed in his misery, after all, the gun was assembled there. Though this isn't the first, at a young age he and his sister was trapped in a burning ranch which was intentionally triggered for unknown reasons. Although they both got out alive, his sister was utterly disfigured from the fire. Coincidentally, the wood were also made in USA and assembled in China.
Anyway. Another year, another COD. I can still say that I did find some enjoyment with its campaign though not as much as the first BLOPS — first off the plot isn't as intriguing but well crafted characters make up for that, notably the main antagonist. Pacing is inconsistent at times, and the game screams for a visual upgrade. It's one of the biggest games in terms of sales yet they can't even do a thing with the game's engine, Assassins Creed also makes yearly iterations still Ubisoft managed to upgrade its engine to a great extent. I just don't understand why they won't.
Treyarch did introduced innovations to the campaign, one is a RTS style sub-missions that gives you the ability to command multiple groups on an overhead view or assume direct control of a specific unit which shifts the view back to first-person. The execution however is lackluster, I'm also having a hard time with its controls so I usually just switch back to a single unit. But if they had included a Collector's voice over saying "Assuming direct control" every time you switch to a specific unit, this feature would've been glorious . The other feature is revolutionary, very revolutionary that you think you would never ever see in a Call of Duty game, Treyarch has given players — choice. Not just petty but major choices that actually change the course of the story, thus also the first entry to have multiple endings.